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Free vertical looking, including mouse look and vertical aiming.Support for all versions of John Romero's Episode 5: Sigil for Ultimate Doom.įurthermore, the following optional user-visible and audible features are available:.Full support for the "Doom Classic" WADs shipped with the "Doom 3: BFG Edition", especially the "No Rest For The Living" episode shipped in the NERVE.WAD file.Removal of all static engine limits, or at least raising of the less crucial ones.Intermediate gamma correction levels (0.5, 1.5, 2.5 and 3.5).Uncapped rendering framerate with interpolation and optional vertical synchronization (VSync) with the screen refresh rate.Widescreen rendering for using all the available horizontal space of screens with aspect ratios up to 24:9.
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Enhanced 640x400 display resolution, with the original 320x200 resolution still available in the "High Resolution Rendering: Off" mode.It is forked off of Chocolate Doom to take advantage of its free and open-source code base, portability, accuracy and compatibility with Vanilla Doom. Objectives and featuresĬrispy Doom is a source port that aims to provide a faithful Doom gaming experience while also featuring some user-requested improvements and enhancements. SynopsisĬrispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. Its name means that its internal 640x400 resolution looks "crisp" and is also a slight reference to its origin. Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
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