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This could depend on what you want to do with tooltips. Where can you alter the text which shows in the in-game popup windows that tell the player that unit x is strong vs. The object masks are explained at the top of unitrules.xml, and each unit's set of object masks is defined in the same file.Īs an example the Heavy Machine Gun has OBJ_MASK of FTG, corresponding to F=Foot, T=Tank/War Machine, G=Gun This includes specific unit types, referred to as Object Masks. The balance.xml file is rather large and lists a damage muliplier percentage for all possible match-ups of units. xml file alone?Īdditional combat effects are in balance.xml, in the same folder as unitrules.xml.
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xml file, or can you change unit behavior in the. Is a 'rock paper scissors' system implemented somewhere in the game code outside the. Trying to address your specific questions, without writing a full modding guide.
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